PipelineFX Forum
Qube! => SimpleCmds => Topic started by: Scot Brew on May 10, 2008, 12:45:38 AM
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A number of customers have been seeing intermittent render failures with 3dsmax.
A render bug in Max has been identified and Autodesk is working to put together a hotfix solution. In the meantime, we are providing a workaround to get around that render bug.
# Overview:
# This 3dsmaxbatch simplecmd has a temporary workaround in it to get around an intermittant rendering issue with 3dsmax.
# Aside from the cmdjob.command, it is identical to the regular 3dsmaxbatch simplecmd.
#
# Workaround Steps:
# This workaround put into the "command" section does the following:
# 1) Create a temporary copy of the .max scene file in the same directory.
# It append "<frame>.max" to the end of the filename to make it unique.
# 2) Render the temporary "<scene>.max.<frame>.max" file instead of the original <scene>.max file.
# 3) Delete the temporary file after frame completion.
# Note: it may leave temporary files if the render fails for other reasons
#
# Description of 3dsMax Bug:
# A temporary .xml file is created for each render process with (usually) a unique ID tacked onto the name.
# However sometimes it is not a unique ID. This causes multiple rendering processes that are rendering the same
# .max scenefile to fail.
#
# Permanent Resolution:
# Autodesk is working on a hotfix.
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Just want to confirm if I understand what you suggested:
render 100 frames for file abc.max:
e.g.: original 3DMAX scene file Z:/maxproject/scene/abc.max
make a copy: Z:/maxproject/scene/abc.max.100.max
use simplecmd and submit job with abc.max.100.max through qube
is that what you mean?
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sorry, I'm using Firefox and did not aware that there was workaround.py attached. I download it and tried already.
The result seems a bit better but once if there is a machine cannot pick a job (mostly likely the 3DMAX job ID problem occurs) it will makes all rest frames to fail.
Re-render fail frames may help sometimes but not very ideal.
Curly
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Thank you Curly for the feedback. We will continue to keep you all posted on the official Autodesk hotfix for this 3dsMax issue.