Author Topic: Scot Brew to Lead Development of Qube! as New Director of Technology  (Read 3418 times)

tfarrar

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Honolulu, HI ? February 13, 2007 ? PipelineFX, makers of Qube!? software, the leading render farm management software for film production, game development, and digital media education around the world, today announced that Scot Brew, former Senior Pipeline Consultant, has been promoted to Director of Technology.

 

Brew, 35, will be responsible for incorporating market and customer requirements into the industry leading render farm management software, and evangelizing PipelineFX?s leading-edge developments in the game development market. Brew also works closely with software partners to coordinate Qube! strategy across multiple vertical markets.

 

?I am totally confident in Scot Brew?s abilities as both a superb technologist and a prudent business strategist,? said Troy Brooks, CEO of PipelineFX. ?The 11 years he has spent advancing this industry, in positions of increasing technology and leadership responsibilities, have given him an expert understanding of strategies that can extend PipelineFX?s market position, from both a technology and business model perspective. With this promotion, Scot's role expands to apply his broad skills in driving software engineering teams to help our company accelerate the adoption of new technologies to drive faster growth in the market."

 

Prior to joining PipelineFX in 2006, Scot served as Senior Technical Director at Lucas Arts Entertainment in San Francisco, California from 2001 to 2006. In 2003, Alias presented him the prestigious Maya Masters award (www.mayamasters.com).  His education includes both Aerospace Engineering and Liberal Arts degrees with a focus in studio art. From 1998 to 2001, Scot was a Technical Director at SQUARE USA?s Honolulu Studio working on the production of Final Fantasy: The Spirits Within. Prior to joining Square, Scot was a Graphics Technical Consultant to IBM. He is a member of the Alias Games Advisory Council and has given numerous talks on pipelines, content creator roles, and content creation at events like GDC and FMX.  Scot's extensive expertise includes work in art and content pipelines, cloth simulation, crowd simulation, polygon tools, real-time shaders, light caustics, scene management, tool distribution, and distributed rendering.

 

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