Author Topic: About slice rendering in Maya & 3dsmax with Qube  (Read 5905 times)


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About slice rendering in Maya & 3dsmax with Qube
« on: March 09, 2007, 12:26:50 AM »
Hello,  :)

Is it possible to render still image in Maya(software rendering) & 3dsmax(scanline rendering) for slice rendering using by Qube?

In case of 3dsmax, I can render still image(scanline rendering) for slice rendering by backburner. And in case of Maya, I can render image for
same rendering by Muster(software rendering).

How can I set up to render image for slicing rendering in Maya & 3dsmax with Qube?

Please, give me a your hands.
« Last Edit: March 09, 2007, 12:31:32 AM by Jegyun »


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Re: About slice rendering in Maya & 3dsmax with Qube
« Reply #1 on: March 09, 2007, 11:43:09 PM »
Hi Jegyun,

As far as I know the Maya jobtype doesn't support image slicing.  It could be done, though.  A simple jobtype that executes a command similar to this would work:

Code: [Select]
mayabatch.exe -render -iw WIDTH -ih HEIGHT -xl LEFT -xr RIGHT -yl LOW -yh HIGH -s START_FRAME -e END_FRAME file
I expect that the Maya jobtype could also be modified to render slices, but since it runs Maya interactively rather than through the command line, I don't know how to do it.