Author Topic: Rendering Processor Control  (Read 2294 times)

GPling

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Rendering Processor Control
« on: June 25, 2008, 01:13:29 AM »
Hello again.

I am having an issue with controlling the amount of resources my render nodes use when I send a Maya job from Qube.

I was told to delve into the qb.conf and change the worker_cpus from 0, to 1. This is suppose to set the computer to then utilize all of its resources to render a job with Maya.

Unfortunately, each time I send out a frame, it only uses 2 processors, per frame.

I also tried setting the reservations section of the job, but this too yielded the same results.

Is there a way to tell Qube to always use the most resources a render node has?

Thank you.

eric

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Re: Rendering Processor Control
« Reply #1 on: June 25, 2008, 01:20:27 AM »
Qube doesn't control how the processors on the host are utilized by the application. Setting the number in worker_cpus only controls the maximum number subjobs that can be run on the host ("subjob slots"). As each subjob is a separate instance of Maya, you would then need to configure your Render Globals to maximize the processor utilization of that single Maya subjob.