Author Topic: Renderman license availability  (Read 3167 times)

Bender

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Renderman license availability
« on: October 30, 2008, 03:27:29 AM »
I have been using Qube for outputting RMfM for the past few weeks, not too many dramas until 2 days ago when the following error has begun to appear

Error: (10/30 11:00) rman Error: Couldn't check out internal rendering license for 1 threads.

We have 11 licenses, and have limited the number of unlocked nodes to 11 yet licenses are still being reported as unavailable between renders- which as you could imagine is causing havoc on overnight renders (ie no output!)

Is there any way to prevent Qube from marking such subjobs as 'complete' when there is clearly no output?



eric

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Re: Renderman license availability
« Reply #1 on: October 31, 2008, 01:05:15 AM »
If you're submitting a Maya Job Type job, there should be a check for completed frames and the error message should trigger a subjob failure.

Now, if you're submitting a Maya batch render from the GUI, there is no test for completion or error checking other than the exit code from the Render executable.

As far as the core problem, you might want to look at using global resources (if the licenses are dedicated to the farm) or license resources (if the licenses are shared with desktop users) to control the number of subjobs running so as not to oversubscribe in the first place.

You can find more information about these resources in the Resources Chapter of the Administration manual.

Bender

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Re: Renderman license availability
« Reply #2 on: October 31, 2008, 01:45:56 AM »
thanks a bunch... will give that all a shot.