Author Topic: houdini support - distributed fliud sims  (Read 5436 times)

cam

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houdini support - distributed fliud sims
« on: January 14, 2010, 12:24:42 PM »
Hi support,

The qube site lists Houdini support - great! Do you also support the new distributed fluid sims? It is a really cool new feature that lets you slice up fluids.

http://www.sidefx.com/index.php?option=com_content&task=view&Itemid=322&id=1486

blurb.........

"Studios and boutiques can integrate these distributed fluid sims using existing pipeline tools, or work with HQueue a new python-based job manager which can also distribute Mantra renderings. HQueue jobs can be launched using a Houdini output node and then monitored using HQueue

Scot Brew

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Re: houdini support - distributed fliud sims
« Reply #1 on: January 20, 2010, 12:09:25 AM »
We have not yet added any specific distributed fluid support with Houdini, though we do have many interfaces for Houdini that should provide the flexibility to do so (hrender, hython, mantra, hscript).  If there are any specific fields or tweaks that you see should be done to provide streamlined support for this features, please send it over to us.  We can be reached via this forum or directly at support <at> pipelinefx <dot> com.

cam

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Re: houdini support - distributed fliud sims
« Reply #2 on: January 20, 2010, 10:54:02 AM »
Hi Scott,

Thanks for the note.

Gathering info at the moment - will follow up when closer to implementation.

cheers,

cl