Author Topic: Vray Qube and Layer Overrides  (Read 6304 times)

haich11

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Vray Qube and Layer Overrides
« on: July 15, 2010, 02:13:08 PM »
Hi,

Having some strange issues with Maya when rendering using Vray with overrides.

e.g. I have a simple file with 2 render layers (layer1 and layer2). If I submit that job via qube using the Maya Batchrender (vray) everything renders as expected.

If I then add a layer override to one of the render layers to render only frames 5-10 render times go up significantly (instead of down as it's rendering less frames).

It looks like what's happening is:

Frame 1 renders - layer1 - frame 1 and layer2 - frame1
Frame 2 renders - layer1 - frame 2 + 1 (again) + layer2 - frame 2
Frame 3 renders - layer1 - frame 3 + 2 and 1 (again) + layer2 - frame 3
Frame 3 renders - layer1 - frame 4 + 3, 2 and 1 (again) + layer2 - frame 4
etc etc

So by the time your rendering frame 10 it's rendering layer1 10 times! It just gets exponentially worse and worse.

I'm sure this can't be right or that I'm missing a checkbox/button?

Can anyone shed any light on this?

Thanks,
Chris

jburk

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Re: Vray Qube and Layer Overrides
« Reply #1 on: July 15, 2010, 05:33:26 PM »
This rings a bell in the back of my head; I think I saw a case in our helpdesk about 6 months ago where framerange overrides in the layers caused odd behavior. 

What versions of Qube and the QubeGUI are you running?  This may be better supported in later versions.

I think another work-around might be to render the layers that have framerange overrides in separate jobs.

haich11

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Re: Vray Qube and Layer Overrides
« Reply #2 on: July 16, 2010, 10:37:45 AM »
We're up to date with Qube (5.5-2), GUI 5.5.3
Maya 2009
Up to date with latest Vray for Maya

Pretty sure it's just overrides on framerange as we've also tested it using an override on render passes and that seems to work as expected.

We using that workaround. Do you know if it's a Qube or a Vray thing?

Thanks.

haich11

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Re: Vray Qube and Layer Overrides
« Reply #3 on: July 19, 2010, 10:25:13 AM »
Not ideal, but another workaround seems to be setting the 'Execution' to run as 'Chunks with n frames'.

i.e. if you were rendering frames 1-20, set 'Chunks with n frames' to 20 and put 1 processor on it.

Obviously means you can't render across multiple machines but at least means you can queue the job.

Any fix planned on this?


jburk

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Re: Vray Qube and Layer Overrides
« Reply #4 on: July 19, 2010, 04:43:35 PM »
Can you generate the simplest possible scenefile that causes this problem to occur and post it? 

I'm thinking a lambert sphere on a plain with no lights, but with the layers set up to cause this problem to occur.

haich11

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Re: Vray Qube and Layer Overrides
« Reply #5 on: July 28, 2010, 01:35:55 PM »
Hi, here's a test file along with the Stderr from frame 10 which shows you what it seems to be doing.

http://mainframe.co.uk/internal/people/chris/qubeVray.zip

haich11

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Re: Vray Qube and Layer Overrides
« Reply #6 on: July 28, 2010, 02:18:09 PM »
As a side note Maya 2011 seems to behave slightly differently. It still does the same thing in terms of rendering the same frames multiple times for 1 of the layers but it also ignores the override completely from what we can see.