Author Topic: Checkpointing With Renderman  (Read 1851 times)

connor_vernon

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Checkpointing With Renderman
« on: October 08, 2014, 09:53:58 PM »
Hi there,

Just wondering if anyone knows how to set up check-pointing for Renderman renders? I've heard that this is possible in tractor, but I was hoping to get this working for Qube. We are currently submitting jobs using customized cmdline and cmdrange jobtypes on a Windows-based farm (with a Linux supervisor). Maya and Nuke are our main programs.

Any insight would be greatly appreciated. Thanks!