What the title says. I've attempted to render the same job both ways and the cmdline version finishes while the loadOnce seems to fail as soon as Nuke launches without any hint in the logs as to why. Do the two jobtypes use different types of Nuke licenses? The cmdline option opens Nuke with the -x flag and thus only uses a nuke_r (render-only) license. When I try a loadOnce job I see in my license server logs that the node checks out a nuke_r license as well, but then instantly returns it and the job fails. Is it looking for an additional interactive license, like nuke_i? I'd love to not have to re-load the Nuke scene every single frame like the cmdline jobtype does, but I only have nuke_r licenses for my farmers. Is this why loadOnce jobs are crashing?