PROCESS RUNNING MULTIPLE FRAMES AT A TIME:
Assuming you are using the "3dsMax BatchRender" jobtype or any other jobtype that runs a command over a range of files, there is an easy way to have the Worker run on multiple frames in the same process.
Specify the "Execution" mode to be "Chunks with n frames" and then fill in the field to the right of it with the number of frames you want each process to render at a time.
The running process will launch 3dsMax, load the scene, render the specified # of frames, and then exit.
ALTERNATIVE USING "DYNAMIC ALLOCATION" JOBTYPES:
If you use the 3dsMax, Maya, or XSI jobtypes, then the "dynamic allocation" code automatically will only launch the application once and then communicate with the supervisor to render specific frames until all are complete. Since it is handled automatically, there is no need to specify the "Execution" mode for these "dynamic allocation" jobtypes. This "dynamic allocation" feature is unique to Qube and designed to maximize throughput.